Python pour les kids: La prorammation accessible aux enfants ! Dès 10 ans.

June 1, 2018

• Title English : “Python for kids: Programming accessible to children! From 10 years old.”
• Author : Jason R. Briggs
• Pages : 332 Sheet
• Publisher : Eyrolles; Edition: 1 (March 19, 2015)
Collection : Pour les kids
• ISBN-10: 2212140886
• ISBN-13: 978-2212140880
Product Dimensions : 24 x 2,2 x 17 cm
• Format Kindle : EbookMobipocketPDF and ePub
• Price : 22,90 FREE !!!
• Rating : ⭐⭐⭐⭐⭐⭐⭐⭐  8/10

♦ Description : “While computer programming courses have just been introduced as an option at the Lycée, many parents are now looking to teach their children how to program … right from the middle school. The book “Python for Kids” published by No Starch Press that we propose to translate is a reference in the field in English. With an Amazon.com average rating of 4.7 / 5 for 65 associated reviews, this book will appeal to both parents and children by offering to teach them how to program in Python. Why Python? Because it is a programming language known and recognized for the ease of reading its source code and allows one-click to display on the screen the result of its program. Author Jason R. Briggs also uses Python to develop fun programs for children who are staging monsters or secret agents. The code is colorful, dissected and explained, all thanks to numerous illustrations. Note that each end of chapter contains an exercise designed to validate its achievements. At the end of the book, the children will have programmed two complete games: a clone of the popular Pong and a game where you have to jump from platform to platform.
Authors Biography
“Jason R Briggs program since the age of eight. He wrote programs as a developer and system architect.Alors que les cours de programmation informatique viennent tout juste d’entrer, en option, au Lycée, nombreux sont les parents qui cherchent dès aujourd’hui à apprendre à leurs enfants à programmer… dès le collège. Le livre “Python for Kids” édité par No Starch Press que nous proposons de traduire est une référence en la matière en langue anglaise. Avec une note moyenne Amazon.com de 4,7/5 pour 65 commentaires associés, cet ouvrage saura plaire à la fois aux parents et aux enfants en proposant de leur apprendre à programmer en Python.Pourquoi Python ? Car il s’agit d’un langage de programmation connu et reconnu pour la facilité de lecture de son code source et qu’il permet en un clic d’afficher à l’écran le résultat de son programme. L’auteur Jason R. Briggs tire de plus parti du Python pour développer des programmes amusants pour les enfants qui mettent en scène des monstres ou des agents secrets.Le code est coloré, disséqué et expliqué, le tout grâce à de nombreuses illustrations. A noter que chaque fin de chapitre contient un exercice conçu pour valider ses acquis. A la fin du livre, les enfants auront programmé deux jeux complets : un clone du populaire Pong et un jeu où il faut sauter de plate-forme en plate-forme.”


Apprendre à coder des jeux vidéo en Python
🛑 Genre :_Education⏱ Release Date :_2019-09-05

Author

-Al Sweigart-

ISBN_13

-9782212754483-

ISBN_10

-2212754485-

Pages

-408-

ID Number

-BzGtDwAAQBAJ-

Description : Ne vous contentez pas de jouer à des jeux, créez-les ! Cet ouvrage a pour ambition de vous initier au développement de jeux vidéo grâce au populaire langage Python, et ce, même si n'avez encore jamais programmé de votre vie ! Vous développerez d'abord des jeux classiques comme le Pendu, Devinez le nombre ou le Morpion, avant de vous attaquer à la conception de jeux plus avancés techniquement qui intègrent, entre autres, du texte, des animations graphiques et du son. Par la même occasion, vous apprendrez les concepts de base de la programmation et des mathématiques pour amener vos compétences en codage de jeux vidéo à un autre niveau. Tous les projets de cet ouvrage sont basés sur la dernière version (3) de Python. Au cours de votre lecture, vous allez acquérir des bases solides en matière de programmation Python. Quel nouveau jeu allez-vous ensuite pouvoir créer à l'aide de la puissance de Python ? Tout au long de cette aventure en programmation, vous apprendrez à : choisir le bon type de structure de données pour faire le travail, comme des listes, dictionnaires ou tuples ; ajouter des illustrations et des animations dans votre jeu à l'aide du module pygame ; interagir avec le clavier et la souris ; programmer une intelligence artificielle suffisamment simple pour jouer contre l'ordinateur ; utiliser la cryptographie pour convertir des messages texte en codes secrets ; déboguer vos programmes et identifier les erreurs les plus communes. "Apprendre à coder des jeux vidéo en Python" written by Al Sweigart with ISBN_13 9782212754483 and ISBN_10 2212754485 with total page sheets [-408-]. Category 'Education' with reference number BzGtDwAAQBAJ published Editions Eyrolles |2019-09-05|."


Python for Kids
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2013

Author

-Jason R. Briggs-

ISBN_13

-9781593274078-

ISBN_10

-1593274076-

Pages

-344-

ID Number

-pMEUG8oNBfkC-

Description : Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter. "Python for Kids" written by Jason R. Briggs with ISBN_13 9781593274078 and ISBN_10 1593274076 with total page sheets [-344-]. Category 'Juvenile Nonfiction' with reference number pMEUG8oNBfkC published No Starch Press |2013|."


Programmer en s'amusant avec Python pour les Nuls, mégapoche, 3e éd.
🛑 Genre :_Computers⏱ Release Date :_2020-06-11

Author

-Brendan SCOTT-

ISBN_13

-9782412058848-

ISBN_10

-2412058849-

Pages

-233-

ID Number

-Z0fpDwAAQBAJ-

Description : La programmation enfin accessible aux enfants dès 10 ans grâce à 25 projets ! L'apprentissage de la programmation commence à être mise en place dans les établissements par l'Éducation nationale et cela depuis le plus jeune âge. De plus en plus d'ateliers de type "Kids Coding Clubs" voient le jour et comptent de plus en plus d'adeptes. Les livres de la collection Programmer en s'amusant sont destinés à la fois aux enfants désireux d'apprendre et les bases du codage informatique et également aux parents enseignants désireux d'accompagner leurs enfants ou leurs élèves dans la découverte d'un langage de programmation. Ce livre est dédié à Python, un langage de programmation moderne qui permettra aux enfants de 10 à 12 ans d'en apprendre les bases. Python est un langage de programmation gratuit qui fonctionne sur Mac et sur PC. Ce livre contient plusieurs projets : Programmer dans un langage de pro Créer des jeux et des applications Développer des projets personnalisés Public : enfants de 10 à 12 ans, parents et enseignants. "Programmer en s'amusant avec Python pour les Nuls, mégapoche, 3e éd." written by Brendan SCOTT with ISBN_13 9782412058848 and ISBN_10 2412058849 with total page sheets [-233-]. Category 'Computers' with reference number Z0fpDwAAQBAJ published First Interactive |2020-06-11|."


JavaScript for Kids
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2014-12-14

Author

-Nick Morgan-

ISBN_13

-9781593274085-

ISBN_10

-1593274084-

Pages

-336-

ID Number

-71nDBQAAQBAJ-

Description : JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!) "JavaScript for Kids" written by Nick Morgan with ISBN_13 9781593274085 and ISBN_10 1593274084 with total page sheets [-336-]. Category 'Juvenile Nonfiction' with reference number 71nDBQAAQBAJ published No Starch Press |2014-12-14|."


Coding for Kids - Python
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2019-03-19

Author

-Adrienne B. Tacke-

ISBN_13

-1641521759-

ISBN_10

-9781641521758-

Pages

-232-

ID Number

-DQ3QtAEACAAJ-

Description : Learning Python just got fun for kids! Learning to code is just like playing a new sport or practicing an instrument--just get started! From the basic building blocks of programming to creating your very own code, this book teaches essential Python skills to kids ages 10 and up with 50 fun and engaging activities. Master fundamental functions, create code blocks, and draw and move shapes with the turtle module--these interactive lessons offer step-by-step guidance to make computer programming entertaining to future coders. You can even see the results of your coding in real time! With helpful hacks and screenshots for guidance, the only question that Coding for Kids: Python leaves unanswered is: what will you build next? Coding for Kids: Python includes: Game-based learning--Kids study coding concepts by putting them into practice with 50 innovative exercises. Creative projects-- Coding for Kids: Python encourages kids to think independently, modify code, and express their creativity with every lesson. Easy-to-follow guidance--Straightforward directions and tips keep coders engaged every step of the way. Give the technologists of tomorrow the gift of fluently coding while having tons of fun with Coding for Kids: Python. "Coding for Kids - Python" written by Adrienne B. Tacke with ISBN_13 1641521759 and ISBN_10 9781641521758 with total page sheets [-232-]. Category 'Juvenile Nonfiction' with reference number DQ3QtAEACAAJ published Rockridge Press |2019-03-19|."


Sams Teach Yourself C in 21 Days
🛑 Genre :_Computers⏱ Release Date :_2003

Author

-Bradley Jones-

ISBN_13

-0672324482-

ISBN_10

-9780672324482-

Pages

-930-

ID Number

-oYPRmIWgwPwC-

Description : This complete learning edition includes a CD with all code examples and an ANSI-compliant C compiler. The C programming language is the grandfather of most modern structured programming languages such as Java, C++, and Pascal. "Sams Teach Yourself C in 21 Days" written by Bradley Jones with ISBN_13 0672324482 and ISBN_10 9780672324482 with total page sheets [-930-]. Category 'Computers' with reference number oYPRmIWgwPwC published Sams Publishing |2003|."


Invent Your Own Computer Games with Python, 4th Edition
🛑 Genre :_Computers⏱ Release Date :_2017-01-10

Author

-Al Sweigart-

ISBN_13

-9781593277956-

ISBN_10

-1593277954-

Pages

-376-

ID Number

-ZPneDQAAQBAJ-

Description : Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. "Invent Your Own Computer Games with Python, 4th Edition" written by Al Sweigart with ISBN_13 9781593277956 and ISBN_10 1593277954 with total page sheets [-376-]. Category 'Computers' with reference number ZPneDQAAQBAJ published No Starch Press |2017-01-10|."


Minecraft For Dummies
🛑 Genre :_Computers⏱ Release Date :_2015-01-20

Author

-Jesse Stay-

ISBN_13

-9781118968239-

ISBN_10

-1118968239-

Pages

-384-

ID Number

-jf_9BQAAQBAJ-

Description : Provides readers with tips, techniques, and strategies for Minecraft, including how to understand biomes, explore and trade in villages, mine redstone, and survive hunger through farming and mining. "Minecraft For Dummies" written by Jesse Stay with ISBN_13 9781118968239 and ISBN_10 1118968239 with total page sheets [-384-]. Category 'Computers' with reference number jf_9BQAAQBAJ published John Wiley & Sons |2015-01-20|."


Blender For Dummies
🛑 Genre :_Computers⏱ Release Date :_2011-04-04

Author

-Jason van Gumster-

ISBN_13

-9781118075838-

ISBN_10

-1118075838-

Pages

-456-

ID Number

-faY_mYwF-jEC-

Description : The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start! "Blender For Dummies" written by Jason van Gumster with ISBN_13 9781118075838 and ISBN_10 1118075838 with total page sheets [-456-]. Category 'Computers' with reference number faY_mYwF-jEC published John Wiley & Sons |2011-04-04|."


Adventures in Arduino
🛑 Genre :_Computers⏱ Release Date :_2015-05-04

Author

-Becky Stewart-

ISBN_13

-9781118948477-

ISBN_10

-1118948475-

Pages

-320-

ID Number

-HEjjBwAAQBAJ-

Description : Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you. "Adventures in Arduino" written by Becky Stewart with ISBN_13 9781118948477 and ISBN_10 1118948475 with total page sheets [-320-]. Category 'Computers' with reference number HEjjBwAAQBAJ published John Wiley & Sons |2015-05-04|."


Raspberry Pi For Kids For Dummies
🛑 Genre :_Computers⏱ Release Date :_2015-07-13

Author

-Sean McManus-

ISBN_13

-9781119049517-

ISBN_10

-1119049512-

Pages

-352-

ID Number

-zQlhBgAAQBAJ-

Description : An introduction to the Raspberri Pi is presented through a series of creative, step-by-step projects that explain the basics of writing computer games, building websites, creating art and more. Original. "Raspberry Pi For Kids For Dummies" written by Sean McManus with ISBN_13 9781119049517 and ISBN_10 1119049512 with total page sheets [-352-]. Category 'Computers' with reference number zQlhBgAAQBAJ published John Wiley & Sons |2015-07-13|."


Algorithms For Dummies
🛑 Genre :_Computers⏱ Release Date :_2017-04-24
📜 9 Reader

Author

-John Paul Mueller-

ISBN_13

-9781119330493-

ISBN_10

-1119330491-

Pages

-432-

ID Number

-28WyDgAAQBAJ-

Description : Discover how algorithms shape and impact our digital world All data, big or small, starts with algorithms. Algorithms are mathematical equations that determine what we see—based on our likes, dislikes, queries, views, interests, relationships, and more—online. They are, in a sense, the electronic gatekeepers to our digital, as well as our physical, world. This book demystifies the subject of algorithms so you can understand how important they are business and scientific decision making. Algorithms for Dummies is a clear and concise primer for everyday people who are interested in algorithms and how they impact our digital lives. Based on the fact that we already live in a world where algorithms are behind most of the technology we use, this book offers eye-opening information on the pervasiveness and importance of this mathematical science—how it plays out in our everyday digestion of news and entertainment, as well as in its influence on our social interactions and consumerism. Readers even learn how to program an algorithm using Python! Become well-versed in the major areas comprising algorithms Examine the incredible history behind algorithms Get familiar with real-world applications of problem-solving procedures Experience hands-on development of an algorithm from start to finish with Python If you have a nagging curiosity about why an ad for that hammock you checked out on Amazon is appearing on your Facebook page, you'll find Algorithm for Dummies to be an enlightening introduction to this integral realm of math, science, and business. "Algorithms For Dummies" written by John Paul Mueller with ISBN_13 9781119330493 and ISBN_10 1119330491 with total page sheets [-432-]. Category 'Computers' with reference number 28WyDgAAQBAJ published John Wiley & Sons |2017-04-24|."