Python pour les kids: La prorammation accessible aux enfants ! Dès 10 ans.

June 1, 2018

• Title English : “Python for kids: Programming accessible to children! From 10 years old.”
• Author : Jason R. Briggs
• Pages : 332 Sheet
• Publisher : Eyrolles; Edition: 1 (March 19, 2015)
Collection : Pour les kids
• ISBN-10: 2212140886
• ISBN-13: 978-2212140880
Product Dimensions : 24 x 2,2 x 17 cm
• Format Kindle : EbookMobipocketPDF and ePub
• Price : 22,90 FREE !!!
• Rating : ⭐⭐⭐⭐⭐⭐⭐⭐  8/10

♦ Description : “While computer programming courses have just been introduced as an option at the Lycée, many parents are now looking to teach their children how to program … right from the middle school. The book “Python for Kids” published by No Starch Press that we propose to translate is a reference in the field in English. With an Amazon.com average rating of 4.7 / 5 for 65 associated reviews, this book will appeal to both parents and children by offering to teach them how to program in Python. Why Python? Because it is a programming language known and recognized for the ease of reading its source code and allows one-click to display on the screen the result of its program. Author Jason R. Briggs also uses Python to develop fun programs for children who are staging monsters or secret agents. The code is colorful, dissected and explained, all thanks to numerous illustrations. Note that each end of chapter contains an exercise designed to validate its achievements. At the end of the book, the children will have programmed two complete games: a clone of the popular Pong and a game where you have to jump from platform to platform.
Authors Biography
“Jason R Briggs program since the age of eight. He wrote programs as a developer and system architect.Alors que les cours de programmation informatique viennent tout juste d’entrer, en option, au Lycée, nombreux sont les parents qui cherchent dès aujourd’hui à apprendre à leurs enfants à programmer… dès le collège. Le livre “Python for Kids” édité par No Starch Press que nous proposons de traduire est une référence en la matière en langue anglaise. Avec une note moyenne Amazon.com de 4,7/5 pour 65 commentaires associés, cet ouvrage saura plaire à la fois aux parents et aux enfants en proposant de leur apprendre à programmer en Python.Pourquoi Python ? Car il s’agit d’un langage de programmation connu et reconnu pour la facilité de lecture de son code source et qu’il permet en un clic d’afficher à l’écran le résultat de son programme. L’auteur Jason R. Briggs tire de plus parti du Python pour développer des programmes amusants pour les enfants qui mettent en scène des monstres ou des agents secrets.Le code est coloré, disséqué et expliqué, le tout grâce à de nombreuses illustrations. A noter que chaque fin de chapitre contient un exercice conçu pour valider ses acquis. A la fin du livre, les enfants auront programmé deux jeux complets : un clone du populaire Pong et un jeu où il faut sauter de plate-forme en plate-forme.”


Python for Kids
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2013

Author

-Jason R. Briggs-

ISBN_13

-9781593274078-

ISBN_10

-1593274076-

Pages

-344-

ID Number

-pMEUG8oNBfkC-

Description : Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter. "Python for Kids" written by Jason R. Briggs with ISBN_13 9781593274078 and ISBN_10 1593274076 with total page sheets [-344-]. Category 'Juvenile Nonfiction' with reference number pMEUG8oNBfkC published No Starch Press |2013|."


Apprendre à coder des jeux vidéo en Python
🛑 Genre :_Education⏱ Release Date :_2019-09-05
📜 4 Reader

Author

-Al Sweigart-

ISBN_13

-9782212754483-

ISBN_10

-2212754485-

Pages

-408-

ID Number

-BzGtDwAAQBAJ-

Description : Ne vous contentez pas de jouer à des jeux, créez-les ! Cet ouvrage a pour ambition de vous initier au développement de jeux vidéo grâce au populaire langage Python, et ce, même si n'avez encore jamais programmé de votre vie ! Vous développerez d'abord des jeux classiques comme le Pendu, Devinez le nombre ou le Morpion, avant de vous attaquer à la conception de jeux plus avancés techniquement qui intègrent, entre autres, du texte, des animations graphiques et du son. Par la même occasion, vous apprendrez les concepts de base de la programmation et des mathématiques pour amener vos compétences en codage de jeux vidéo à un autre niveau. Tous les projets de cet ouvrage sont basés sur la dernière version (3) de Python. Au cours de votre lecture, vous allez acquérir des bases solides en matière de programmation Python. Quel nouveau jeu allez-vous ensuite pouvoir créer à l'aide de la puissance de Python ? Tout au long de cette aventure en programmation, vous apprendrez à : choisir le bon type de structure de données pour faire le travail, comme des listes, dictionnaires ou tuples ; ajouter des illustrations et des animations dans votre jeu à l'aide du module pygame ; interagir avec le clavier et la souris ; programmer une intelligence artificielle suffisamment simple pour jouer contre l'ordinateur ; utiliser la cryptographie pour convertir des messages texte en codes secrets ; déboguer vos programmes et identifier les erreurs les plus communes. "Apprendre à coder des jeux vidéo en Python" written by Al Sweigart with ISBN_13 9782212754483 and ISBN_10 2212754485 with total page sheets [-408-]. Category 'Education' with reference number BzGtDwAAQBAJ published Editions Eyrolles |2019-09-05|."


JavaScript for Kids
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2014-12-14

Author

-Nick Morgan-

ISBN_13

-9781593274085-

ISBN_10

-1593274084-

Pages

-336-

ID Number

-71nDBQAAQBAJ-

Description : JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!) "JavaScript for Kids" written by Nick Morgan with ISBN_13 9781593274085 and ISBN_10 1593274084 with total page sheets [-336-]. Category 'Juvenile Nonfiction' with reference number 71nDBQAAQBAJ published No Starch Press |2014-12-14|."


Programmer en s'amusant avec Python pour les Nuls, mégapoche, 3e éd.
🛑 Genre :_Computers⏱ Release Date :_2020-06-11

Author

-Brendan SCOTT-

ISBN_13

-9782412058848-

ISBN_10

-2412058849-

Pages

-233-

ID Number

-Z0fpDwAAQBAJ-

Description : La programmation enfin accessible aux enfants dès 10 ans grâce à 25 projets ! L'apprentissage de la programmation commence à être mise en place dans les établissements par l'Éducation nationale et cela depuis le plus jeune âge. De plus en plus d'ateliers de type "Kids Coding Clubs" voient le jour et comptent de plus en plus d'adeptes. Les livres de la collection Programmer en s'amusant sont destinés à la fois aux enfants désireux d'apprendre et les bases du codage informatique et également aux parents enseignants désireux d'accompagner leurs enfants ou leurs élèves dans la découverte d'un langage de programmation. Ce livre est dédié à Python, un langage de programmation moderne qui permettra aux enfants de 10 à 12 ans d'en apprendre les bases. Python est un langage de programmation gratuit qui fonctionne sur Mac et sur PC. Ce livre contient plusieurs projets : Programmer dans un langage de pro Créer des jeux et des applications Développer des projets personnalisés Public : enfants de 10 à 12 ans, parents et enseignants. "Programmer en s'amusant avec Python pour les Nuls, mégapoche, 3e éd." written by Brendan SCOTT with ISBN_13 9782412058848 and ISBN_10 2412058849 with total page sheets [-233-]. Category 'Computers' with reference number Z0fpDwAAQBAJ published First Interactive |2020-06-11|."


Invent Your Own Computer Games with Python, 4th Edition
🛑 Genre :_Computers⏱ Release Date :_2017-01-10

Author

-Al Sweigart-

ISBN_13

-9781593277956-

ISBN_10

-1593277954-

Pages

-376-

ID Number

-ZPneDQAAQBAJ-

Description : Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. "Invent Your Own Computer Games with Python, 4th Edition" written by Al Sweigart with ISBN_13 9781593277956 and ISBN_10 1593277954 with total page sheets [-376-]. Category 'Computers' with reference number ZPneDQAAQBAJ published No Starch Press |2017-01-10|."


HTML, XHTML and CSS For Dummies
🛑 Genre :_Computers⏱ Release Date :_2008-08-25

Author

-Ed Tittel-

ISBN_13

-9780470388662-

ISBN_10

-0470388668-

Pages

-384-

ID Number

-oWkeeH6ik1MC-

Description : Now featuring more than 250 color illustrations throughout, this perennially popular guide is a must for novices who want to work with HTML or XHTML, which continue to be the foundation for any Web site The new edition features nearly 50 percent new and updated content, including expanded coverage of CSS and scripting, new coverage of syndication and podcasting, and new sample HTML projects, including a personal Web page, an eBay auction page, a company Web site, and an online product catalog The companion Web site features an eight-page expanded Cheat Sheet with ready-reference information on commands, syntax, colors, CSS elements, and more Covers planning a Web site, formatting Web pages, using CSS, getting creative with colors and fonts, managing layouts, and integrating scripts "HTML, XHTML and CSS For Dummies" written by Ed Tittel with ISBN_13 9780470388662 and ISBN_10 0470388668 with total page sheets [-384-]. Category 'Computers' with reference number oWkeeH6ik1MC published John Wiley & Sons |2008-08-25|."


Cracking Codes with Python
🛑 Genre :_Computers⏱ Release Date :_2018
📜 2 Reader

Author

-Al Sweigart-

ISBN_13

-9781593278229-

ISBN_10

-1593278225-

Pages

-416-

ID Number

-AU76DwAAQBAJ-

Description : Cracking Secret Codes with Python is a hands-on introduction to Python that teaches readers how to make and hack cipher programs, which are used to encrypt secret messages. It covers ciphers like the Caesar cipher, transposition cipher, and the RSA cipher, and teaches readers how to test and hack them. For every program, Sweigart provides the full source code and then walks readers through it, explaining how every line works. Along the way, readers will learn Python fundamentals - and by the book's end, they'll have a solid foundation in Python and some fun programs under their belt. "Cracking Codes with Python" written by Al Sweigart with ISBN_13 9781593278229 and ISBN_10 1593278225 with total page sheets [-416-]. Category 'Computers' with reference number AU76DwAAQBAJ published no defined |2018|."


Program Arcade Games
🛑 Genre :_Computers⏱ Release Date :_2015-12-31

Author

-Paul Craven-

ISBN_13

-9781484217900-

ISBN_10

-148421790X-

Pages

-392-

ID Number

-t65PCwAAQBAJ-

Description : Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge. "Program Arcade Games" written by Paul Craven with ISBN_13 9781484217900 and ISBN_10 148421790X with total page sheets [-392-]. Category 'Computers' with reference number t65PCwAAQBAJ published Apress |2015-12-31|."


The World Through Picture Books
🛑 Genre :_Illustrated children's books⏱ Release Date :_2013

Author

-Annie Everall-

ISBN_13

-9077897615-

ISBN_10

-9789077897614-

Pages

-139-

ID Number

-L5oMnwEACAAJ-

Description : "The World Through Picture Books" written by Annie Everall with ISBN_13 9077897615 and ISBN_10 9789077897614 with total page sheets [-139-]. Category 'Illustrated children's books' with reference number L5oMnwEACAAJ published no defined |2013|."


Coding for Kids - Python
🛑 Genre :_Juvenile Nonfiction⏱ Release Date :_2019-03-19

Author

-Adrienne B. Tacke-

ISBN_13

-1641521759-

ISBN_10

-9781641521758-

Pages

-232-

ID Number

-DQ3QtAEACAAJ-

Description : Learning Python just got fun for kids! Learning to code is just like playing a new sport or practicing an instrument--just get started! From the basic building blocks of programming to creating your very own code, this book teaches essential Python skills to kids ages 10 and up with 50 fun and engaging activities. Master fundamental functions, create code blocks, and draw and move shapes with the turtle module--these interactive lessons offer step-by-step guidance to make computer programming entertaining to future coders. You can even see the results of your coding in real time! With helpful hacks and screenshots for guidance, the only question that Coding for Kids: Python leaves unanswered is: what will you build next? Coding for Kids: Python includes: Game-based learning--Kids study coding concepts by putting them into practice with 50 innovative exercises. Creative projects-- Coding for Kids: Python encourages kids to think independently, modify code, and express their creativity with every lesson. Easy-to-follow guidance--Straightforward directions and tips keep coders engaged every step of the way. Give the technologists of tomorrow the gift of fluently coding while having tons of fun with Coding for Kids: Python. "Coding for Kids - Python" written by Adrienne B. Tacke with ISBN_13 1641521759 and ISBN_10 9781641521758 with total page sheets [-232-]. Category 'Juvenile Nonfiction' with reference number DQ3QtAEACAAJ published Rockridge Press |2019-03-19|."


Beginning Programming with C For Dummies
🛑 Genre :_Computers⏱ Release Date :_2013-10-10

Author

-Dan Gookin-

ISBN_13

-9781118737620-

ISBN_10

-1118737628-

Pages

-456-

ID Number

--ftQAQAAQBAJ-

Description : Learn the basics of programming with C with this fun and friendly guide! C offers a reliable, strong foundation for programming and serves as a stepping stone upon which to expand your knowledge and learn additional programming languages. Written by veteran For Dummies author Dan Gookin, this straightforward-but-fun beginner's guide covers the fundamentals of using C and gradually walks you through more advanced topics including pointers, linked lists, file I/O, and debugging. With a special focus on the subject of an Integrated Development Environment, it gives you a solid understanding of computer programming in general as you learn to program with C. Encourages you to gradually increase your knowledge and understanding of C, with each chapter building off the previous one Provides you with a solid foundation of understanding the C language so you can take on larger programming projects, learn new popular programming languages, and tackle new topics with confidence Includes more than 100 sample programs with code that are adaptable to your own projects Beginning Programming with C For Dummies assumes no previous programming language experience and helps you become competent and comfortable with the fundamentals of C in no time. "Beginning Programming with C For Dummies" written by Dan Gookin with ISBN_13 9781118737620 and ISBN_10 1118737628 with total page sheets [-456-]. Category 'Computers' with reference number -ftQAQAAQBAJ published John Wiley & Sons |2013-10-10|."


Raspberry Pi For Kids For Dummies
🛑 Genre :_Computers⏱ Release Date :_2015-07-13

Author

-Sean McManus-

ISBN_13

-9781119049517-

ISBN_10

-1119049512-

Pages

-352-

ID Number

-zQlhBgAAQBAJ-

Description : An introduction to the Raspberri Pi is presented through a series of creative, step-by-step projects that explain the basics of writing computer games, building websites, creating art and more. Original. "Raspberry Pi For Kids For Dummies" written by Sean McManus with ISBN_13 9781119049517 and ISBN_10 1119049512 with total page sheets [-352-]. Category 'Computers' with reference number zQlhBgAAQBAJ published John Wiley & Sons |2015-07-13|."