Du sang, des larmes et des pixels

June 7, 2018

• Title English : Blood, tears and pixels
• Author : Jason Schreier
• Collection : TEXTE POP CULTU
• Publisher : Mana Books (June 7, 2018)
• ASIN: B07BF46TQQ
• ISBN-13: 979-1035500375
• Format Kindle : PDF, EPUB, and eBook
• Price : 18,00 FREE !!!
• Rating : ⭐⭐⭐⭐⭐⭐ 6/10

♦ Description : “The first attempt of Mana Books!
Destiny, Diablo III or Uncharted 4: games acclaimed by both critics and players. And yet, the creation of each of these titles is miraculous. Planning difficulties of Dragon Age: Inquisition to Pillars of Eternity’s funding problems, Jason Schreier (Kotaku) takes us behind the scenes of the chaotic development of the most successful video game achievements of recent years.”

Author Biography

Biography

“Jason Schreier”

“Jason Schreier is that the news editor at Kotaku, a number one web site covering the trade and culture of video games. He has additionally lined the game world for Wired, and has contributed to a large vary of retailers together with The ny Times, Edge, Paste, Kill Screen, and also the Onion News Network. Blood, Sweat, and Pixels is his initial book.”


Du sang, des larmes et des pixels
🛑 Genre :_Performing Arts⏱ Release Date :_2018-06-07

Author

-Jason Schreier-

ISBN_13

-9791035500443-

ISBN_10

--

Pages

-246-

ID Number

-sgteDwAAQBAJ-

Description : Le premier essai des éditions Mana Books ! Destiny, Diablo III ou encore Uncharted 4 : des jeux encensés par la critique comme par les joueurs. Et pourtant, la création de chacun de ces titres tient du miracle. Des difficultés de planning de Dragon Age : Inquisition aux problèmes de financement de Pillars of Eternity, Jason Schreier (Kotaku) nous emmène dans les coulisses du développement chaotique des plus belles réussites vidéoludiques de ces dernières années. "Du sang, des larmes et des pixels" written by Jason Schreier with ISBN_13 9791035500443 and ISBN_10 with total page sheets [-246-]. Category 'Performing Arts' with reference number sgteDwAAQBAJ published Mana Books |2018-06-07|."


Blood, Sweat, and Pixels
🛑 Genre :_Business & Economics⏱ Release Date :_2017-09-05
📜 7 Reader

Author

-Jason Schreier-

ISBN_13

-9780062651242-

ISBN_10

-0062651242-

Pages

-320-

ID Number

--bK-DQAAQBAJ-

Description : NATIONAL BESTSELLER Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. "Blood, Sweat, and Pixels" written by Jason Schreier with ISBN_13 9780062651242 and ISBN_10 0062651242 with total page sheets [-320-]. Category 'Business & Economics' with reference number -bK-DQAAQBAJ published HarperCollins |2017-09-05|."


Level Up!
🛑 Genre :_Computers⏱ Release Date :_2010-09-29

Author

-Scott Rogers-

ISBN_13

-9780470970928-

ISBN_10

-0470970928-

Pages

-520-

ID Number

-8w_ETFmHrewC-

Description : Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book! "Level Up!" written by Scott Rogers with ISBN_13 9780470970928 and ISBN_10 0470970928 with total page sheets [-520-]. Category 'Computers' with reference number 8w_ETFmHrewC published John Wiley & Sons |2010-09-29|."


Ultimate Game
🛑 Genre :_Juvenile Fiction⏱ Release Date :_2000

Author

-Christian Lehmann-

ISBN_13

-1567922155-

ISBN_10

-9781567922158-

Pages

-178-

ID Number

-lqxCJbxDy6wC-

Description : When three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia. "Ultimate Game" written by Christian Lehmann with ISBN_13 1567922155 and ISBN_10 9781567922158 with total page sheets [-178-]. Category 'Juvenile Fiction' with reference number lqxCJbxDy6wC published David R. Godine Publisher |2000|."


Game Programming Patterns
🛑 Genre :_Computers⏱ Release Date :_2014-11-03

Author

-Robert Nystrom-

ISBN_13

-9780990582915-

ISBN_10

-0990582914-

Pages

-354-

ID Number

-9fIwBQAAQBAJ-

Description : The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. "Game Programming Patterns" written by Robert Nystrom with ISBN_13 9780990582915 and ISBN_10 0990582914 with total page sheets [-354-]. Category 'Computers' with reference number 9fIwBQAAQBAJ published Genever Benning |2014-11-03|."


The CRPG Book: A Guide to Computer Role-Playing Games
🛑 Genre :_Computer games⏱ Release Date :_2019-09

Author

-Felipe Pepe-

ISBN_13

-1999353307-

ISBN_10

-9781999353308-

Pages

-528-

ID Number

-pLrGxQEACAAJ-

Description : Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. "The CRPG Book: A Guide to Computer Role-Playing Games" written by Felipe Pepe with ISBN_13 1999353307 and ISBN_10 9781999353308 with total page sheets [-528-]. Category 'Computer games' with reference number pLrGxQEACAAJ published no defined |2019-09|."


Masters of Doom
🛑 Genre :_Biography & Autobiography⏱ Release Date :_2004

Author

-David Kushner-

ISBN_13

-9780812972153-

ISBN_10

-0812972155-

Pages

-339-

ID Number

-yyaxyKjyp2YC-

Description : Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their relationship. "Masters of Doom" written by David Kushner with ISBN_13 9780812972153 and ISBN_10 0812972155 with total page sheets [-339-]. Category 'Biography & Autobiography' with reference number yyaxyKjyp2YC published Random House Trade Paperbacks |2004|."


The Heart of Dead Cells
🛑 Genre :_Computers⏱ Release Date :_2019-03-15

Author

-Benoit Reinier-

ISBN_13

-2377840558-

ISBN_10

-9782377840557-

Pages

-160-

ID Number

-dO5HugEACAAJ-

Description : The Heart of is a new collection, half artbook, half making-of. The first issue deals with the independant game Dead Cells. The game has been a huge success on PC the last years and it's now available on consoles (PS4, Xbox One, Switch). A serious contender for the Game of the Year 2018 award. "The Heart of Dead Cells" written by Benoit Reinier with ISBN_13 2377840558 and ISBN_10 9782377840557 with total page sheets [-160-]. Category 'Computers' with reference number dO5HugEACAAJ published no defined |2019-03-15|."


The Gamer's Brain
🛑 Genre :_Computers⏱ Release Date :_2017-08-10

Author

-Celia Hodent-

ISBN_13

-9781351650762-

ISBN_10

-1351650769-

Pages

-250-

ID Number

-pF8wDwAAQBAJ-

Description : Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today. "The Gamer's Brain" written by Celia Hodent with ISBN_13 9781351650762 and ISBN_10 1351650769 with total page sheets [-250-]. Category 'Computers' with reference number pF8wDwAAQBAJ published CRC Press |2017-08-10|."


Game Feel
🛑 Genre :_⏱ Release Date :_2017-07-13

Author

-Steve Swink-

ISBN_13

-1138403253-

ISBN_10

-9781138403253-

Pages

-233-

ID Number

-mi7wswEACAAJ-

Description : "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. "Game Feel" written by Steve Swink with ISBN_13 1138403253 and ISBN_10 9781138403253 with total page sheets [-233-]. Category '' with reference number mi7wswEACAAJ published CRC Press |2017-07-13|."


The Indie Game Developer Handbook
🛑 Genre :_Computers⏱ Release Date :_2015-02-11

Author

-Richard Hill-Whittall-

ISBN_13

-9781317573654-

ISBN_10

-131757365X-

Pages

-262-

ID Number

-ZzihBgAAQBAJ-

Description : The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development "The Indie Game Developer Handbook" written by Richard Hill-Whittall with ISBN_13 9781317573654 and ISBN_10 131757365X with total page sheets [-262-]. Category 'Computers' with reference number ZzihBgAAQBAJ published CRC Press |2015-02-11|."


Miniature Final Fantasy
🛑 Genre :_Final fantasy⏱ Release Date :_2019

Author

-Tatsuya Tanaka-

ISBN_13

-9781506713533-

ISBN_10

-150671353X-

Pages

-96-

ID Number

-HM_GDwAAQBAJ-

Description : "Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself"-- "Miniature Final Fantasy" written by Tatsuya Tanaka with ISBN_13 9781506713533 and ISBN_10 150671353X with total page sheets [-96-]. Category 'Final fantasy' with reference number HM_GDwAAQBAJ published Dark Horse Books |2019|."